Locations-Story Mode

Exploring the map is essential in either Story Mode or Survival Mode and is the only way that you will progress in this game. At each location you will gather essential items to use or trade to help your survival and task completion. At each location you will find a wooden box(es) and/or locked box(es), depending on the locations size. But I highly recommend exploring every location you unlock.

When interacting with NPCs, your choices will affect your goodness. Goodness affects how NPCs trade and deal with you.

Here is a list of locations as they are unlocked in Story Mode.

1. Apartments- unlocks Cold House and Police Station


 * Rooms: 2


 * NPC

2. Cold House


 * Rooms: 6

3. Police Station- unlocks 2nd Apartments


 * Rooms: 6


 * Puzzle to Diffuse

4. 2nd Apartments- unlocks Streets


 * Rooms: 1


 * NPC

5. Streets- unlocks Supermarket and 2nd Streets


 * Rooms: 6

6. Supermarket- unlocks 2nd Police Station


 * Rooms: 6

7. 2nd Streets- unlocks Meat Storage


 * Rooms: 1


 * NPC with task

8. Meat Storage


 * Rooms: 1


 * NPC

9. 2nd Police Station- unlocks Hospital and Tavern


 * Rooms: 2


 * NPC with task

10. Hospital


 * Rooms: 8


 * Tunnel

11. Tavern- unlocks Basement and Church


 * Rooms: 8


 * Tunnel

12. Basement- unlocks Factory and Market


 * Rooms: 1


 * NPC (if killed, drops revolver and 1 corpse meat)

13. Church- unlocks Cemetary, Park and Museum


 * NPC trader-has building materials for canned food

Note : Not always the trader así for canned food, sometimes ask for wine , iron darts por roasted potatoes.

14. Soldier- unlocks Circus, Apartment and School

* only Park and Museum need to clear to get to here

Collect 2 heaps of medicine (no weight and marked as quest item) and after can trade for broken firearms.